WeaponHealth degrades by (0.06 * BaseWeaponDamage) with each weapon strike.The maximum damage that can be done with a weapon (i.e., for Strength=100, Skill=100, and 125% weapon health) is actually almost 20% higher than BaseWeaponDamage therefore the Damage values quoted in all of the following tables are not equivalent to the maximum damage possible with that weapon.This modified value is the amount of damage you will see listed for a given weapon in your inventory.When calculating damage done by bows, you must change the Strength attribute to Agility.As usual, the Strength and ModifiedSkill values are constrained between 0 and 100. The Skill in this calculation is modified first by the player's Luck.
The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill, your character's Strength, and the weapon's current health, according to this formula (see the Complete Damage Formula for full details): BaseWeaponDamage * 0.5 * Search Box: Type the name of the weapon into the search box on the left and click the search icon to find the weapon.įor all of the weapons listed on this site, the provided damage values are the weapons' base damage ( BaseWeaponDamage in the following formula).Ammunition: Arrows, both normal and enchanted.Dremora Equipment: Weapons specific to Dremora.
Artifacts: Weapons with one-of-a-kind enchantments and unique appearances.Unique Items: Unique weapons (other than artifacts).Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).Generic Magic Weapons: Magic weapons that are found in random loot.Oblivion-Weapons: Category listing of all the weapons available in the game.If the weapon you are looking for is not listed on this page, you may want to check one of these other resources: There are several other pages that also provide information on weapons. This page only lists the base (unenchanted) weaponry available in Oblivion. Blade and blunt weapons come in both one-handed and two-handed varieties, whereas bows can only be used with both hands. Knights of the Nine can probably be done before but again, your loot is likely to be levelled, everything else is fair game for whenever really.Weapons in Oblivion fall into three classes, organized around the three weapon skills: Blade, Blunt, and Marksman.
I'm with Bomb on this one, save Shivering Isles until you've either finished the main quest or levelled up a bit for best possible loot.
This is one of the best weapons in the game, but if you acquire it before level 30 you'll get a lesser version of it than if you'd waited. The Shivering lsles is perhaps worth delaying, as early on it'll give you a levelled version of Dawnfang.